I think that’s a good list. I know the simulators most GA pilots would be able to afford would have no motion simulation whatsoever, but I firmly believe there’s a lot of value in using those sims to practice the things that are just too risky/stupid to do “for real”, especially if we can get good visuals that allow the “suspension of disbelief”.
We tell pilots all the time to “fly the airplane all the way to the ground” in a forced landing–but how many of us truly practice engine-out landings? How many of us really cut the power at 300ft on takeoff and land the airplane from there? I’m not talking putting the engine to idle in the vicinity of an airport and landing on the runway, or making a practice approach to some field and aborting at a couple hundred AGL. I mean, kill the engine and actually land in that random farmer’s field without stalling, while the whole time the monkey brain is screaming “pull up so you don’t hit the ground!!” We TELL people to do one thing in an emergency, but we never really truly DO those last critical bits of those emergency procedures (except in a real emergency!), and we reinforce over and over and over again “land smooth on the runway” with hundreds of regular landings.
Simulators have a good bit of value in “regular” instruction, too, for teaching certain concepts and procedures far more cheaply than burning gas and airframe time to do them, even if they never never count “for credit”.